EDMSettingsKeeper Class Reference

Settings class. More...

List of all members.

Static Public Member Functions

static bool IsIdle (int IdleTest)
 Test idleness.
static void IdleChange (int time)
 Change the idle setting.
static bool GetOption (int OptNum)
 Access an option.
static void ToggleOption (int OptNum)
 Toggle an option.

Public Attributes

bool ShowChat
 Chat visibility.
bool ShowSprees
 Spree visibility.
bool ShowMultis
 Multikill visibility.
bool ShowKilled
 Killed visibility.
bool HideInfo
 Spectator info visibility.
bool bRenderColors
 Text effect visibility.
bool bRenderFaces
 Smilie visibility.
bool bShowDeathMsgs
 Death message visibility.
bool bLogChat
 Chat logging.
bool bShowTimeStamps
 Time stamp visibility.
bool bRenderTypedText
 Typed text rendering.
bool ShowStatuses
 Status visibility.
bool ShowMOTD
 MOTD visibility.
bool ShowDeaths
 Death visibility.
bool bShowRankAndSpread
 Rank/spread visibility.
bool bPlayVoices
 Voicepack audibility.
bool bNeverSwitch
 Never switch on pickup.
bool bShowSpecText
 Spectator text visibility.
bool bSplitChat
 Split the console/chat area.
bool bFixOpenGL
 Apply OpenGL fix.
bool bDoCache
 Make cache permanent.
bool bDontSaveAdminPass
 Don't save admin pass.
bool bColorConsoleMsgs
 Message color visibility in console.
int NumTextLines
 Number of text lines.
int IdleTime
 Idle time.
String Status
 Status.
String GraphSet
 Graph setting.
String MostUsedWeapon
 Most used weapon.


Detailed Description

A static class used to store and access EDM settings.

Member Function Documentation

static bool IsIdle ( int  IdleTest  )  [static]

See if a supplied idle time qualifies as idle according to the user's idle settings.

Parameters:
IdleTest The idle time to test
Returns:
True if the given time is idle, false if not

static void IdleChange ( int  time  )  [static]

Change the setting for the player's idle time.

Parameters:
time The new idle time.

static bool GetOption ( int  OptNum  )  [static]

Access the value of an option by a corresponding index.

Parameters:
OptNum The index of the option
Returns:
The setting for the option
Remarks:
Please see the code in EDM6_Base.u for option indexes

static void ToggleOption ( int  OptNum  )  [static]

Toggle the option at a particular index.

Parameters:
OptNum The index of the option to toggle
Remarks:
Please see the code in EDM6_Base.u for option indexes


Member Data Documentation

bool ShowChat

Whether chat is visible.

bool ShowSprees

Whether spree messages are visible.

bool ShowMultis

Whether multikill messages are visible.

bool ShowKilled

Whether killed/killed by messages are visible.

bool HideInfo

Whether additional info about a player while spectating them is hidden.

Whether to render text effects.

Whether to render smilies.

Whether to show death messages.

bool bLogChat

Whether to log chat.

Whether to show time stamps in the console.

Whether to render text effects in text that is typed in the console.

Whether to display statuses on the scoreboard.

bool ShowMOTD

Whether to display the MOTD above the scoreboard.

bool ShowDeaths

Whether to display deaths on the scoreboard.

Whether to show rank and spread.

Whether to play voicepack sounds.

Whether to never switch to a weapon when you pick it up.

Remarks:
This exists because the normal setting in pre-227 Unreal does not work right

Whether to show spectator text.

bool bSplitChat

Whether to split the console and main chat area into two separate tabs in the console.

bool bFixOpenGL

Whether to apply the OpenGL fix for players who sometimes see black in textures that are supposed to be transparent.

bool bDoCache

Whether to make the player's cache never purge.

Whether to not save the admin password when a player logs in with AdminLogin.

Whether to apply the appropriate color to certain message types in the console (i.e. making death messages red)

The maximum number of simultaneously visible text lines on the player's HUD.

int IdleTime

The amount of time that must pass before this player considers a person idle. If set to zero, then no one is ever considered idle.

String Status

The player's status.

String GraphSet

The setting for the player's HUD graph. In regular EDM, this can be either "LAG" "FRAGS/MIN" or "NONE"

The name of the player's most used weapon.


Generated on Tue Jun 2 16:26:38 2009 for EDM6 by  doxygen 1.5.6