EDMSettingsKeeper Class Reference
Settings class.
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List of all members.
Detailed Description
A static class used to store and access EDM settings.
Member Function Documentation
static bool IsIdle |
( |
int |
IdleTest |
) |
[static] |
See if a supplied idle time qualifies as idle according to the user's idle settings.
- Parameters:
-
| IdleTest | The idle time to test |
- Returns:
- True if the given time is idle, false if not
static void IdleChange |
( |
int |
time |
) |
[static] |
Change the setting for the player's idle time.
- Parameters:
-
static bool GetOption |
( |
int |
OptNum |
) |
[static] |
Access the value of an option by a corresponding index.
- Parameters:
-
| OptNum | The index of the option |
- Returns:
- The setting for the option
static void ToggleOption |
( |
int |
OptNum |
) |
[static] |
Toggle the option at a particular index.
- Parameters:
-
| OptNum | The index of the option to toggle |
Member Data Documentation
Whether spree messages are visible.
Whether multikill messages are visible.
Whether killed/killed by messages are visible.
Whether additional info about a player while spectating them is hidden.
Whether to render text effects.
Whether to render smilies.
Whether to show death messages.
Whether to show time stamps in the console.
Whether to render text effects in text that is typed in the console.
Whether to display statuses on the scoreboard.
Whether to display the MOTD above the scoreboard.
Whether to display deaths on the scoreboard.
Whether to show rank and spread.
Whether to play voicepack sounds.
Whether to never switch to a weapon when you pick it up.
Whether to show spectator text.
Whether to split the console and main chat area into two separate tabs in the console.
Whether to apply the OpenGL fix for players who sometimes see black in textures that are supposed to be transparent.
Whether to make the player's cache never purge.
Whether to not save the admin password when a player logs in with AdminLogin.
Whether to apply the appropriate color to certain message types in the console (i.e. making death messages red)
The maximum number of simultaneously visible text lines on the player's HUD.
The amount of time that must pass before this player considers a person idle. If set to zero, then no one is ever considered idle.
The setting for the player's HUD graph. In regular EDM, this can be either "LAG" "FRAGS/MIN" or "NONE"
The name of the player's most used weapon.