EDM6 contains some folders in it. This part of the manual will deal only with the files that are contained in the Necessary Files folder. In there, you should see a System folder and a Textures folder. The reason that these folders are named this way is because the files that are in the System folder should go in your server's System folder, and the files that are in the Textures folder should go in your server's Textures folder.
Inside of Unreal.ini, your ServerPackages should be expanded to include the following items:
Now that the ServerPackages is set up, you can begin customizing EDM's options. There are two ways that you can do this:
A description of all of EDM's options, including the fields in EDMMAPS.ini, can be found here.
Once all of your options are configured, then the only thing left is to launch the game. This part of the manual assumes that you know how to launch a server and that you know what a gametype is. Because of this, the only thing that you should need to know now are the gametypes.
EDM6's Deathmatch gametype is EDM6_Client.EnhancedDM
EDM6's Team Deathmatch gametype is EDM6_Client.EnhancedTDM
Once everything is configured and you know the gametype, you should be able to launch your server and begin using Enhanced Deathmatch!
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